New studio. Years of experience.
Every piece below is a studio sample — built by us, on our own time, to show the scope, technique and finish you get. Want something like one of these for your own server? That’s a commission.
A matched set of swords, axes and bows modelled in Blockbench for PvP-style combat. Every piece shares one 32×32 texture atlas so the whole set ships as a single resource pack with no extra draw calls.
SampleFull interface pass in a survival-server style: chest menus, shop screens, quest log and an in-world HUD. Drawn at native resolution so nothing is ever scaled at runtime.
SampleCustom mob with a full walk, idle and attack rig. Built to stay readable at render distance without exceeding the vanilla entity bone budget.
SampleA web dashboard for staff: live player list, ban and mute queue, and per-world performance graphs. Talks to the server over a small plugin-side API.
SampleA ladder of rank badges from starter to top tier, designed to read at 16×16 in chat and hold up when blown up on a store page. The colour ramp climbs with the tier so rank order is legible at a glance.
SampleLow-poly furniture in a roleplay style — seating, lighting, storage and clutter — all sharing one texture sheet and snapping cleanly to the block grid.
SampleLinks a Discord guild to a Minecraft server: role sync on rank purchase, in-game chat relay, and slash commands for ticket handling.
SampleMarketplace and social banner artwork, delivered at every size the listing pages ask for, from the wide header down to the square thumbnail.
SampleWearable cosmetics — hats, capes and backpacks — modelled to sit correctly on both the default and slim player skins.
SampleA round-based minigame: queue and party handling, per-arena world resets between rounds, and a scoreboard that stays in sync across every server in the group.
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